PROYEK DAUR ULANG SAMPAH BERBASIS STEAM UNTUK PENGEMBANGAN KREATIVITAS DAN KEWIRAUSAHAAN SISWA SEKOLAH DASAR

Authors

  • Nurfadila MY Universitas Negeri Makassar, Indonesia Author
  • M. Ichsan Ali Universitas Negeri Makassar, Indonesia Author
  • Sitti Hajar Universitas Muhammadiyah Bulukumba, Indonesia Author
  • Muh. Nur Fajar Arsyad Universitas Negeri Makassar, Indonesia Author

Keywords:

STEAM, Basic Education, Creativity, Entrepreneurship, Recycling

Abstract

This study aims to implement a STEAM-based learning model in elementary schools in the context of waste management and examine its impact on students' creativity and entrepreneurial skills. The method used is a descriptive qualitative case study approach, involving participant observation, semi-structured interviews with teachers and students, and documentation of student work. The results show that the implementation of STEAM significantly improved students' creative skills through waste recycling projects, such as making plant pots from used gallon jugs. Students were involved in every stage, from designing to calculating production costs and selling prices, which provided an understanding of the concept of entrepreneurship. However, some students experienced difficulties in calculating the economic aspects of the project, especially in determining the selling price. This study contributes to the development of a STEAM learning model that can be applied to foster creativity and entrepreneurial skills in elementary school students in Indonesia.

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Published

2025-09-01

How to Cite

PROYEK DAUR ULANG SAMPAH BERBASIS STEAM UNTUK PENGEMBANGAN KREATIVITAS DAN KEWIRAUSAHAAN SISWA SEKOLAH DASAR. (2025). Journal of Educational and Religious Perspectives, 1(2), 34-46. https://jurnal-muqaddimah.or.id/index.php/Al-Muqaddimah/article/view/13

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