PROYEK DAUR ULANG SAMPAH BERBASIS STEAM UNTUK PENGEMBANGAN KREATIVITAS DAN KEWIRAUSAHAAN SISWA SEKOLAH DASAR
Keywords:
STEAM, Basic Education, Creativity, Entrepreneurship, RecyclingAbstract
This study aims to implement a STEAM-based learning model in elementary schools in the context of waste management and examine its impact on students' creativity and entrepreneurial skills. The method used is a descriptive qualitative case study approach, involving participant observation, semi-structured interviews with teachers and students, and documentation of student work. The results show that the implementation of STEAM significantly improved students' creative skills through waste recycling projects, such as making plant pots from used gallon jugs. Students were involved in every stage, from designing to calculating production costs and selling prices, which provided an understanding of the concept of entrepreneurship. However, some students experienced difficulties in calculating the economic aspects of the project, especially in determining the selling price. This study contributes to the development of a STEAM learning model that can be applied to foster creativity and entrepreneurial skills in elementary school students in Indonesia.
Downloads
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Nurfadila MY, M. Ichsan Ali, Sitti Hajar, Muh. Nur Fajar Arsyad (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.



